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This world's peace is a sham.

And Jaro has come to set it ablaze.

Born in a war sparked by amulets that shouldn’t exist, his mission isn’t to protect them, hide them, or use them for good. His mission is to hunt them down and turn them to dust. Even if it means the world as we know it goes to hell.

I draw better than I translate.

A quick note: I am from Uruguay. Spanish is my native language

I can handle English fairly well, but I am translating this entire beast of a website by myself.

That means you might stumble upon buttons, images, or entire sections that are still in Spanish.

Don’t panic. It’s not a glitch.

It’s just me working through the list.

I ask for a bit of patience while I polish everything. In the meantime, think of it as a free Spanish lesson included with the comic.

But the Comic is 100% in English.

Before you take the first step...

 
Look, I’ll be straight with you before you waste your time.
 
If you came here looking for pristine elves, “Chosen One” prophecies, and villains who explain their master plans before they die, you’re on the wrong site.
 
Close the tab and go watch Disney+.
 
In Jaro’s story, there are no heroes or villains.
 
There are only survivors.
 
There’s Jaro, who was born breathing ash and realized something most are terrified to admit: sometimes, to build something worth a damn, you have to break everything first.
 
And there are others—you’ll meet them—who enjoy chaos far too much and love proving everyone else wrong.
 
It’s a raw story.
 
Ugly, at times.
 
And visually, what can I say? As the artist, I feel I’ve finally reached the skill level this work deserves after so many years and so many discarded pages.
 
There are 9 finished chapters ready to read.
 
The price of admission is your attention.
 
If you get obsessed, that’s on you.

Santiago Peniza.

Now it’s your turn to get your hands dirty.

Jaro’s story is too big (and too dangerous) to stay locked inside a comic book. It needed to break out. Here are two ways to bring the war home: no batteries, no WiFi, and face-to-face with your rivals.

Jaro: The Trading Card Game

307 cards for you to win the war.

Reading the comic is fine.But crushing your rival using the amulets and strategies of the denizens and creatures of Jaro’s universe is far better.

I’ve turned the conflict into a trading card system where the winner isn’t the luckiest player, but the one with the meanest streak.

Ready to play on Steam. Don’t get left behind—join the community. Currently, the game is only in Spanish, but the translation is in the works.

 

Adorably savage.

You control the Litys. They look harmless, but when Ónide fruit is on the line, they turn lethal.

It’s a fast-paced game. The first one to snag the good fruit and live to tell the tale wins.

If you want a quiet game without the shouting, you’re better off playing chess.

Play with a stacked deck.

 
The game isn’t out yet, but the war has already begun.
 
I don’t send “newsletters” on my mailing list.
 
That’s boring.
 
What I do is gut the games from the inside out.
 
I show you the mechanics, the combos, and previews of the expansions.
 
Plus, you’ll see the comic’s guts: discarded sketches and the chaos of building a universe from scratch.
 
Basically, if you subscribe, you start the match with an edge.

 

Stop blaming your tools.

People often ask how I get that gritty, organic look in Jaro.
 
The short answer: years of practice and a hell of a lot of lost sleep.
The answer you want to hear: using the right brushes.
 
Here is my personal set for Clip Studio Paint.
 
They’re the same ones I use on every single page. They won’t give you my talent—you have to earn that yourself—but at least you’ll run out of excuses for not drawing.